I've been slacking... But!


Goodness... Almost a year since my last update on here.

It's pretty obvious that I took a break from Game Development. I won't bore you with details of what I've been up to, but the break was needed. Now I'm back into the swing of things, and feeling refreshed. So if you're reading this, you're probably wondering how the game is doing. 

It's doing great. I made some significant changes to the game that has helped the development process run WAY more smooth. I'll list a few to give you an idea.

  • The Godstone system is gone. I've replaced it with a new mechanic where spells are now drawn from monsters to be gained permanently. The process is similar to capturing pokemon. The weaker they are, the more likely you are to draw the spell.
  • Story and dialogue has been revamped. I was getting feedback that Oswyn didn't have any agency and was hard to relate to. I've made quite a few changes to solve that issue.
  • Added a Party Chat system that takes place on the world map.
  • Tool system is pretty much gone. You can still interact with objects to open doors to secret areas, and there are still puzzles. But the idea of "acquiring" new tools throughout the game is no longer a thing. Instead, you'll have one tool that will react differently based on the objects it interacts with. So no more "swapping".
  • Duel Arts are gone. Instead, each character has their own sort of "limit break" skill, but they all draw from the same resource. So it becomes a matter of choosing what skill is the most useful at the time based on the party members available and the circumstances.
  • Completely new Menu Layout and Battle UI. I won't say it's better. But it's simplified and much more convenient to work with.
  • New Autosave feature that saves at the end of every cutscene.

Those are just a few of the many changes that were made. I got rid of some things that, mechanically, didn't make sense to keep. They were complicating the development process too much. So I removed them for features that were much easier to implement, maintain, and balance, without compromising the player's enjoyment. In the end, I'm incredibly happy with the changes.

I'll have a demo ready soon. I just have some testers going through it to make sure there aren't any game breaking bugs. Once I'm confident in what I have, I'll have a download link ready for you guys. Stay tuned!

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