Thanks for playing! There are actually going to be some significant changes to the next demo release, and coincidentally, I'm almost done! I'm thinking end of next month. As far as the card game, that's really just a re-skinned Triple Triad from FFVIII. There are all kinds clones out there for it. A quick google search of it can find you something better than my janky implementation of it. Lol. I was actually going to remove it from the new demo, but you're one of a few people who suggested keeping it in, so I'm not so sure about that decision.
I had to come back and say you motivated me to code my own version of this so that the concept could be easily carried to a webapp someday. So thank you for asking. The mini-game should be in the new demo and operate a lot smoother.
Thank you so much for asking! As far as progress goes, it's a tough question to answer because I've decided to make some significant changes to the project for reasons I won't get into now. I'll post that on the devlog in the future. But the TL:DR version is: After I had to step away from my project for a very long time due to other commitments, jumping back into it was an absolute nightmare. This was mainly because of the lack of organization and convoluted methods I used to develop the game in the first place. Since the changes, I'm working with a much cleaner database, much cleaner code, and much cleaner eventing. All with detailed notes that makes for a much more streamlined development process. So when it comes to the process "since" the changes, it's going great! Haha.
this was such a cool experience, i feel like it would benefit from more polishing in collisions but overall it's REALLY good. really curious about the path the history will go after the demo
I loved playing this! It reminds me a lot to some of the games I used to play back in the day! I was wondering if you'd like to have the game translated into Spanish? I'd love to help you with that (for free)! I'm a professional translator, hit me up if you'd be interested :D
Thanks! I'm back to a semi-regular development schedule so progress has been decent. I'll be making some updates to the demo to polish up the graphics and features.
Please add 32-bit and Windows XP support to the game. The game has a retro theme and Windows XP is the ideal platform for it. Since the game has a retro theme, Windows XP would be the ideal platform for it.
Hey Indie! Words can't explain how much I appreciate you checking in. I'm actually going to write a blog post in the coming days to talk about development and progress. I hate to say it, but there's been basically no progress for quite a while. I'd like to say that "Life" has gotten in the way, which would only be partially true. The truth of the matter is I was simply not prioritizing Haven, and had no motivation to work on it. But this wasn't a conscious decision. It just sorta happened that way. When I realized that, I had to look into my project through a different lens to figure out why I couldn't be bothered to work on it. Now that I have that figured out, I'm motivated to work on it again. Haha. Side note, Haven might look a bit different in the next update. I won't be moving away from the core design and mechanics though, so no worries there.
Hi, I'm a novice RPG Maker MZ author and I have the same resources as you do. I was amazed when I saw your work because it's really beautiful. I took a little inspiration from some of your map designs, although the game I'm currently working on has a completely different style from yours. I hope you don't mind! (Your junior)
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I have always wanted to play good non pokemon Jrpgs, but I struggle with them.So I suppose I should start with this.
Good stuff, can't wait for full release or updates. Any plans to release that card game for browser play? 👀
Thanks for playing! There are actually going to be some significant changes to the next demo release, and coincidentally, I'm almost done! I'm thinking end of next month. As far as the card game, that's really just a re-skinned Triple Triad from FFVIII. There are all kinds clones out there for it. A quick google search of it can find you something better than my janky implementation of it. Lol. I was actually going to remove it from the new demo, but you're one of a few people who suggested keeping it in, so I'm not so sure about that decision.
HAVE to keep it in! The game is too good!
Glad to see you still kicking and doing your thing! Really excited to see where ya go!
I had to come back and say you motivated me to code my own version of this so that the concept could be easily carried to a webapp someday. So thank you for asking. The mini-game should be in the new demo and operate a lot smoother.
Loved it.
Thank you so much! Glad you enjoyed it!
Which rpgmaker version was this made with?
MZ
Tudo bem ?
como esta o andamento do game ?
estou ansioso 😊
(Using Google Translate):
Estou indo muito bem! Obrigado pelo seu entusiasmo. Lançarei uma nova demo no próximo mês ou algo assim.
que boa notícia, estou ansioso pra ver o que a de novo no game 😊
I'm playing through this demo again after my first playthrough back in 2022.
I am really looking forward to this game :) How's the progress coming along?
Thank you so much for asking! As far as progress goes, it's a tough question to answer because I've decided to make some significant changes to the project for reasons I won't get into now. I'll post that on the devlog in the future. But the TL:DR version is:
After I had to step away from my project for a very long time due to other commitments, jumping back into it was an absolute nightmare. This was mainly because of the lack of organization and convoluted methods I used to develop the game in the first place. Since the changes, I'm working with a much cleaner database, much cleaner code, and much cleaner eventing. All with detailed notes that makes for a much more streamlined development process. So when it comes to the process "since" the changes, it's going great! Haha.
this was such a cool experience, i feel like it would benefit from more polishing in collisions but overall it's REALLY good. really curious about the path the history will go after the demo
I loved playing this! It reminds me a lot to some of the games I used to play back in the day! I was wondering if you'd like to have the game translated into Spanish? I'd love to help you with that (for free)! I'm a professional translator, hit me up if you'd be interested :D
So where does the demo go up to in this game? Or how far in the game would you say the demo goes up to?
awesome demo. Would love to see the complete version some day soon.
Thanks! I'm back to a semi-regular development schedule so progress has been decent. I'll be making some updates to the demo to polish up the graphics and features.
Hi, Just wanted to say that I really like this game and the animations so far and am eager to see where you end up going with game!
Thank you so much! These comments always help keep the motivation high.
Please add 32-bit and Windows XP support to the game. The game has a retro theme and Windows XP is the ideal platform for it. Since the game has a retro theme, Windows XP would be the ideal platform for it.
dude wanted to play this on windows xp so bad he said it twice
Liked it enough I gave you small money. Plz finish.
Hey Neo!
Wanted to check in and see how progress is going!
Hey Indie! Words can't explain how much I appreciate you checking in.
I'm actually going to write a blog post in the coming days to talk about development and progress. I hate to say it, but there's been basically no progress for quite a while. I'd like to say that "Life" has gotten in the way, which would only be partially true. The truth of the matter is I was simply not prioritizing Haven, and had no motivation to work on it. But this wasn't a conscious decision. It just sorta happened that way. When I realized that, I had to look into my project through a different lens to figure out why I couldn't be bothered to work on it. Now that I have that figured out, I'm motivated to work on it again. Haha. Side note, Haven might look a bit different in the next update. I won't be moving away from the core design and mechanics though, so no worries there.
Thanks again for checking in!
I can't wait to see what direction you take it all! Sometimes we all need a step away and reevaluate!
Hi, I'm a novice RPG Maker MZ author and I have the same resources as you do. I was amazed when I saw your work because it's really beautiful. I took a little inspiration from some of your map designs, although the game I'm currently working on has a completely different style from yours. I hope you don't mind! (Your junior)
Thank you so much! I certainly don't mind inspiring other fellow developers. If you have any questions, feel free to ask here. :)
Força, ainda estou esperando o game.
Явно что игра сделана на RPG Maker mv
Игра сделана с помощью RPG Maker MZ.
Спасибо я просто ни пользуюсь ими (всеми частями), но по личному опыту считаю что mv лутше:)