Thank you so much for asking! As far as progress goes, it's a tough question to answer because I've decided to make some significant changes to the project for reasons I won't get into now. I'll post that on the devlog in the future. But the TL:DR version is: After I had to step away from my project for a very long time due to other commitments, jumping back into it was an absolute nightmare. This was mainly because of the lack of organization and convoluted methods I used to develop the game in the first place. Since the changes, I'm working with a much cleaner database, much cleaner code, and much cleaner eventing. All with detailed notes that makes for a much more streamlined development process. So when it comes to the process "since" the changes, it's going great! Haha.
this was such a cool experience, i feel like it would benefit from more polishing in collisions but overall it's REALLY good. really curious about the path the history will go after the demo
I loved playing this! It reminds me a lot to some of the games I used to play back in the day! I was wondering if you'd like to have the game translated into Spanish? I'd love to help you with that (for free)! I'm a professional translator, hit me up if you'd be interested :D
Thanks! I'm back to a semi-regular development schedule so progress has been decent. I'll be making some updates to the demo to polish up the graphics and features.
Please add 32-bit and Windows XP support to the game. The game has a retro theme and Windows XP is the ideal platform for it. Since the game has a retro theme, Windows XP would be the ideal platform for it.
Hey Indie! Words can't explain how much I appreciate you checking in. I'm actually going to write a blog post in the coming days to talk about development and progress. I hate to say it, but there's been basically no progress for quite a while. I'd like to say that "Life" has gotten in the way, which would only be partially true. The truth of the matter is I was simply not prioritizing Haven, and had no motivation to work on it. But this wasn't a conscious decision. It just sorta happened that way. When I realized that, I had to look into my project through a different lens to figure out why I couldn't be bothered to work on it. Now that I have that figured out, I'm motivated to work on it again. Haha. Side note, Haven might look a bit different in the next update. I won't be moving away from the core design and mechanics though, so no worries there.
Hi, I'm a novice RPG Maker MZ author and I have the same resources as you do. I was amazed when I saw your work because it's really beautiful. I took a little inspiration from some of your map designs, although the game I'm currently working on has a completely different style from yours. I hope you don't mind! (Your junior)
Minha intenção era lançar o jogo este ano, mas há muitos assuntos pessoais que estão causando atrasos. Não posso dizer com certeza quando o jogo será lançado.
hey there nice game! Don't give up if it's what you want to do! By the way, do you have an email or another way I can DM? I'd like to ask you something regarding the game!
Thanks! Frame Rate issues are annoying, so I'd love to troubleshoot this more if you're willing help a little bit. If not, it's totally fine. I'm working on some refactoring that "might" solve those issues.
Did you find that your frame rate issues were constant through your entire playthrough? Or was it only an issue at certain parts of the game? Also, would you happen to know what your FPS was? Sorry to ask so many questions.
the framerate issues were random. sometimes it would just dip and then go back to normal and then dip again. unfortunately i do not know what the fps was.
Thank you so much! I was strongly considering releasing an extended demo for players who specifically request it. You just gave me another reason to get it done sooner rather than later. :)
Excellent demo. Love your mapping and the art style. I know the base tilesets is probably Time Fantasy but there's lots of other custom art. Are those created by yourself?
Thank you so much! The custom art you're seeing generally comes from other artists. I do make some custom art and modifications, but I certainly can't take credit for the majority of it.
He's not always available. I just got very lucky, very early. He has such a large following now that I wouldn't even feel comfortable asking him for comissions at this point. If I do, I make sure that it's something that he can share with his patrons.
The demo is fantastic! Just curious, what resolution did you end up setting your game to? I can't seem to find a happy place that doesn't distort the pixel art in some way from full screen mode, but your sizing or "zoom level" seemed good.
The resolution 1280x720. Technically, the pixel art is distorted at 1920x1080, it just might be a little hard to detect since the assets at scaled at 3x
Gotcha - Interesting that on maps I create I felt too "zoomed in" at that resolution but playing your game I did not feel that way. Do you bother with using any of the codes to keep the canvas pixelated or do you let mz blur it. It's hard for me to tell sometimes without a direct comparison.
i've finished the demo, is there a full game somewhere or just a demo? I also applaud you because i'm a bug magnet but except for one texture bug and the lag in the adventurer mini game that was it. Continue the good work
Just a demo for now. I'm glad you enjoyed the game! I also appreciate the feedback. I'm wondering if I can get some details on that, if you don't mind. How bad was the lag in the mini-game? Did you experience a huge FPS drop? Also, do you recall where you saw the texture bug? Thanks for your time!
The lag wasn't that huge but i couldn't reach the 14 score because each time i shot the fps drop also the timer is blocking the view of the 2 top crystal so i never know if they were lit or not. The bug texture was in the forest i don't recall where exactly but i was walking out of bound so i quickly walk back
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I'm playing through this demo again after my first playthrough back in 2022.
I am really looking forward to this game :) How's the progress coming along?
Thank you so much for asking! As far as progress goes, it's a tough question to answer because I've decided to make some significant changes to the project for reasons I won't get into now. I'll post that on the devlog in the future. But the TL:DR version is:
After I had to step away from my project for a very long time due to other commitments, jumping back into it was an absolute nightmare. This was mainly because of the lack of organization and convoluted methods I used to develop the game in the first place. Since the changes, I'm working with a much cleaner database, much cleaner code, and much cleaner eventing. All with detailed notes that makes for a much more streamlined development process. So when it comes to the process "since" the changes, it's going great! Haha.
this was such a cool experience, i feel like it would benefit from more polishing in collisions but overall it's REALLY good. really curious about the path the history will go after the demo
I loved playing this! It reminds me a lot to some of the games I used to play back in the day! I was wondering if you'd like to have the game translated into Spanish? I'd love to help you with that (for free)! I'm a professional translator, hit me up if you'd be interested :D
So where does the demo go up to in this game? Or how far in the game would you say the demo goes up to?
awesome demo. Would love to see the complete version some day soon.
Thanks! I'm back to a semi-regular development schedule so progress has been decent. I'll be making some updates to the demo to polish up the graphics and features.
Hi, Just wanted to say that I really like this game and the animations so far and am eager to see where you end up going with game!
Thank you so much! These comments always help keep the motivation high.
Please add 32-bit and Windows XP support to the game. The game has a retro theme and Windows XP is the ideal platform for it. Since the game has a retro theme, Windows XP would be the ideal platform for it.
dude wanted to play this on windows xp so bad he said it twice
Liked it enough I gave you small money. Plz finish.
Hey Neo!
Wanted to check in and see how progress is going!
Hey Indie! Words can't explain how much I appreciate you checking in.
I'm actually going to write a blog post in the coming days to talk about development and progress. I hate to say it, but there's been basically no progress for quite a while. I'd like to say that "Life" has gotten in the way, which would only be partially true. The truth of the matter is I was simply not prioritizing Haven, and had no motivation to work on it. But this wasn't a conscious decision. It just sorta happened that way. When I realized that, I had to look into my project through a different lens to figure out why I couldn't be bothered to work on it. Now that I have that figured out, I'm motivated to work on it again. Haha. Side note, Haven might look a bit different in the next update. I won't be moving away from the core design and mechanics though, so no worries there.
Thanks again for checking in!
I can't wait to see what direction you take it all! Sometimes we all need a step away and reevaluate!
Hi, I'm a novice RPG Maker MZ author and I have the same resources as you do. I was amazed when I saw your work because it's really beautiful. I took a little inspiration from some of your map designs, although the game I'm currently working on has a completely different style from yours. I hope you don't mind! (Your junior)
Thank you so much! I certainly don't mind inspiring other fellow developers. If you have any questions, feel free to ask here. :)
Força, ainda estou esperando o game.
Явно что игра сделана на RPG Maker mv
Игра сделана с помощью RPG Maker MZ.
Спасибо я просто ни пользуюсь ими (всеми частями), но по личному опыту считаю что mv лутше:)
Muito bom o game, Quando sera lançado ?
Minha intenção era lançar o jogo este ano, mas há muitos assuntos pessoais que estão causando atrasos. Não posso dizer com certeza quando o jogo será lançado.
Que de tudo certo, vou ficar esperando pelo game.
Muito obrigado. Eu prometo que não vou desistir.
hey there nice game! Don't give up if it's what you want to do! By the way, do you have an email or another way I can DM? I'd like to ask you something regarding the game!
Nice game so far. Best of luck if you keep going. I sent you a half a coffee. Happy Holidays
The best kind of gesture in my eyes! Thank you, and happy holidays!
rpg maker game?
Yes.
Very nice JRPG, so polished. Combat is fun.
Thank you so much!
Great game so far, but I'm still having framerate issues even after turning on the lite mode.
Thanks! Frame Rate issues are annoying, so I'd love to troubleshoot this more if you're willing help a little bit. If not, it's totally fine. I'm working on some refactoring that "might" solve those issues.
Did you find that your frame rate issues were constant through your entire playthrough? Or was it only an issue at certain parts of the game? Also, would you happen to know what your FPS was? Sorry to ask so many questions.
the framerate issues were random. sometimes it would just dip and then go back to normal and then dip again. unfortunately i do not know what the fps was.
No problem! I appreciate the quick response! Hopefully it didn't ruin your experience too much. Sorry about that.
Ahhhh! wowowowowowow I loved the demo! The battle system is so refreshing! Big fan of the art style and animations. I'm craving more hahaha!
Thank you so much! I was strongly considering releasing an extended demo for players who specifically request it. You just gave me another reason to get it done sooner rather than later. :)
Hi Neo,
Excellent demo. Love your mapping and the art style. I know the base tilesets is probably Time Fantasy but there's lots of other custom art. Are those created by yourself?
Thank you so much! The custom art you're seeing generally comes from other artists. I do make some custom art and modifications, but I certainly can't take credit for the majority of it.
👍Paid artist? Any recommendations?
The paid artist that I go to for commissions is the TF asset creator.
oh nice. I did not realise he is available for commission. Thanks for the info.
He's not always available. I just got very lucky, very early. He has such a large following now that I wouldn't even feel comfortable asking him for comissions at this point. If I do, I make sure that it's something that he can share with his patrons.
hk;
Hi Neo,
The demo is fantastic! Just curious, what resolution did you end up setting your game to? I can't seem to find a happy place that doesn't distort the pixel art in some way from full screen mode, but your sizing or "zoom level" seemed good.
Thanks! Glad you enjoyed it. :)
The resolution 1280x720. Technically, the pixel art is distorted at 1920x1080, it just might be a little hard to detect since the assets at scaled at 3x
Gotcha - Interesting that on maps I create I felt too "zoomed in" at that resolution but playing your game I did not feel that way. Do you bother with using any of the codes to keep the canvas pixelated or do you let mz blur it. It's hard for me to tell sometimes without a direct comparison.
i've finished the demo, is there a full game somewhere or just a demo? I also applaud you because i'm a bug magnet but except for one texture bug and the lag in the adventurer mini game that was it. Continue the good work
Just a demo for now. I'm glad you enjoyed the game! I also appreciate the feedback. I'm wondering if I can get some details on that, if you don't mind.
How bad was the lag in the mini-game? Did you experience a huge FPS drop? Also, do you recall where you saw the texture bug?
Thanks for your time!
The lag wasn't that huge but i couldn't reach the 14 score because each time i shot the fps drop also the timer is blocking the view of the 2 top crystal so i never know if they were lit or not. The bug texture was in the forest i don't recall where exactly but i was walking out of bound so i quickly walk back
This definitely helps. Thanks for the response! I'll look into these issues soon.
plase