Initially, I wasn't going to start a Dev log at all because I didn't anticipate Asylum getting this much attention. It's a HUGE motivator, and I want to thank everyone who has taken the time to play through the demo. A special thanks goes to those who have donated, commented, rated, and followed. The positivity is overwhelming!
Now, on to the Dev Log.
What I'm working on
Two puzzles, a few new enemies, some maps, and a boss battle. I'm looking to get a little more advanced with these. The whole purpose of the Demo was to let the players know what kind of gameplay to expect. The goal was to accomplish this without frustrating the player due to a steep difficulty curve. Based on the feedback, I think I managed to pull it off ok.
I'm hoping to have Trista Pass finished in a week or two.
P.S. For anyone who happens to stumble on this Dev blog, I'd appreciate any and all feedback and suggestions! Are there things you think should be included? Do you have any questions about the development of the game? Be sure to let me know!
Leave a comment
Log in with itch.io to leave a comment.